I've used an online tutorial to make and test cogs in Maya quickly and easily. This playblast was a test to see how they looked together.
Saturday, 14 November 2015
Narrative Project - Cog test in Maya
I've used an online tutorial to make and test cogs in Maya quickly and easily. This playblast was a test to see how they looked together.
Character project - initial character thumbnails
Just as a reminder, the cards I picked out for the character project were:
The idea I have for the project is a video game (or possibly an App) set in a child's scrapbook. I wanted my main character to be non-human and appealing to all ages. Thoughts for my 'bad guy' are to have a human child who is adding to the scrapbook as the game is being played. So, for instance, the character is about to reach the top of the page and complete the level when a chubby arm comes into view and sprinkles glitter all over him which makes him fall down to the bottom. I was wondering whether to have a 2nd 'villain' in the form of a cat which pounces on the character as he climbs, but I'm thinking along the lines of a sidekick for the main character instead now who can aid him.
So these are a few of the very first thumbnails I came up with for the main character. He is still in development, but I'm looking towards something like number 17, with number 23 possibly being a variant.
The sketch below shows how the book would be opened. As the character works his way from the bottom to the top, and therefore the end of the level, the page would turn and he would be on the next page or 'world'. Also on this page are possible different costumes for the character to enable him to complete the level.
Initial sketches for the 'bad guy' are below, though I've since been looking into more traditional illustrations of children from the 40s and 50s, as seen in the influence map underneath. I like the idea that the 'bad guy' is only seen in the form of chubby hands and sound effects throughout the game and is finally fully revealed at the end of a number of levels as a 'boss'. I'd like the child to be cute but also a little creepy and psychotic like the picture of the child looking at the sandwich in the influence map and the Teletubbies sun baby.
A little bit more info on the environments: As I'm setting this to be like a child's scrapbook or 'messy book' I see it looking similar to Charlie and Lola - like paper cut-outs of different textures. It would need to be quite colourful but not overly busy. I also like the Mary Blair type illustrations from the 40s and 50s, with the sharp edges and flat colours. I like the whole feel of children's illustrations from the era and it has a real cute, charming and slightly sinister feel about it which is exactly how I want my game to feel! Onwards!
Wednesday, 11 November 2015
Film Review - Mad Max: Fury Road (2015)
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| Fig.2 Max (Film Still, 2015) |
Quite clearly an Exploitation film, Mad Max: Fury Road could also be classed as 'Ozploitation', though maybe not so obviously as its older counterpart, which ticks all the boxes of being a low-budget, action movie filmed in Australia. What is markedly different in the 2015 film, however, is the strong role of females. Furiosa, the Wives and later on, The Vuvalini of Many Mothers. This is very refreshing and Furiosa in particular reminds us of Ripley in Alien or The Bride in Kill Bill. In his review of the film, Roger Ebert says "When one of Furiosa’s wards goes into labor and still defends herself and her yet-to-be-born child (after being shot no less), it’s hard not to see “Fury Road” as an answer to the macho nonsense that so often defines the action genre." (Ebert, 2015). Out of all of the memorable points of this film, the role of women is by far the strongest and has been praised by feminists worldwide.
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| Fig.3 Immortal Joe (Film Still, 2015) |
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| Fig.4 The Wives (Film Still, 2015) |
Bibliography:
Ebert, R (15th May 2015), Roger Ebert.com review, At:http://www.rogerebert.com/reviews/mad-max-fury-road-2015
(Accessed 11.11.15)
Illustration List:
Fig.1 - Mad Max: Fury Road (2015) [Movie Poster] At: https://i.ytimg.com/vi/MgYnKu8RYAU/maxresdefault.jpg
(accessed 11.11.15)
Fig.2 - Max (2015) [Film Still] At: https://i.ytimg.com/vi/hEJnMQG9ev8/maxresdefault.jpg
(accessed 11.11.15)
Fig.3 - Immortan Joe (2015) [Film Still] At:http://nerdist.com/wp-content/uploads/2015/05/MadMax-FuryRoad-ImmortanJoe.jpg
(accessed 11.11.15)
Fig.4 - The Wives (2015) [Film Still] At: https://i.ytimg.com/vi/slTH9lFJjKU/maxresdefault.jpg
(accessed 11.11.15)
Wednesday, 4 November 2015
Maya Poses
For the past few weeks in Maya classes we have been concentrating on posing characters. I've really enjoyed this, despite having trouble with the Mery rig and having to re-do everything several times! It was really fun.
Pose 1
Pose 2
Pose 3
Pose 4
Sunday, 1 November 2015
Narrative Project - Environment Thumbnails
Some quick environment sketches for our Narrative group project. The bottom one was worked on further but still needs more work.
Friday, 30 October 2015
Life Drawing - 28/10/15
Best life-drawing class ever!! Halloween 'Day of the Dead' special with the lovely Lydia!
| 20 min sketch to warm up (pencil, fine-liner & water) |
| The beginning of the faster poses - these were 3 mins (all done in Sharpies) |
| 1 minute reducing to 30 seconds |
| 20 second & 10 second sketches |
| 25 minutes - pencil, fine-liner & water |
| Quick scribble to finish off :) |
Wednesday, 28 October 2015
Narrative Project - Thumbnails and Reference Images
These are a few character ideas I'd had. Because they are toys I liked the idea of using simple shapes. I see them as made from wood, quite elegant with painted faces. Their clothes would be very bland at the beginning of the story, but as the characters change, I imagined their outfits more flowing and colourful and made from fabric, rather than painted onto the body of the toy as they are at the start.
Quick environment sketch to show the inside of the factory. Needs more work.
For a bit of research and something to springboard from, I gathered some images together of how I imagined the style and look of aspects of the animation. I went with a Russian theme as this is something the group have dipped in and out of throughout our discussions.
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| Russian costume, once the characters have transformed during their dance. I see this kind of style with patterns which could be mirrored in the environment once the mood of the story changes. |
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