Tuesday, 17 April 2018

Joints, Skinning & Rigging

I'm in the process of rigging my character now. Thanks to Super Alan I now have a tidy character with the correct geometry and joints. I've skinned her and added weights and now need to rig. 


I've added her eyes and mouth using a projection to get the spacing right and the next job after rigging will be to do the facial rigging. All the components are ready in Photoshop so I will be aiming to move over to Maya later today/tomorrow. It has taken a little bit of jiggling around to get her eyes and mouth in a position I'm happy with and to make sure they're not too distorted by the roundness of her face. 


I'm going to spend a bit of time listening back to the audio and writing down a storyboard with timings and which phonemes will be needed where. Lots to do!

No comments:

Post a Comment