Wednesday, 16 December 2015
Thursday, 10 December 2015
Wednesday, 9 December 2015
Wednesday, 18 November 2015
|Fig.1 Saving Mr Banks (Movie Poster, 2013)|
Saving Mr Banks, directed by John Lee Hancock, was released in 2013 and retells the story of author P.L. Travers and the making of Disney's movie adaptation of her book, Mary Poppins. Though the film is based around the making of Mary Poppins, the story is actually about Travers' father and how he influences her life and the character Mr Banks in the Mary Poppins story. Throughout the film we see flashbacks to her childhood and the relationship she had with her father Travers Goff, played by Colin Farrell. He is clearly a hero in the eyes of his daughter, Ginty and here we see where she came up with her pen name.
|Fig.2 Ginty and her father, Travers Goff (Film Still, 2013)|
Travers is portrayed magnificently by Emma Thompson as a tough cookie without compromise. As in true life, the movie shows how Walt Disney (played by Tom Hanks) promised his young daughters that he would make a film of Mary Poppins as they loved the books so much. He asked Travers every year for 20 years for the rights to Mary Poppins and it was only when the author began to run out of money that she finally and reluctantly agreed. We see Travers' struggle as she flies to Los Angeles and is confronted by her worst expectations of America and Disney.
|Fig.3 Arriving in Los Angeles (Film Still, 2013)|
Through the many flashbacks to her childhood, we can see where so much of Mary Poppins has come from, most notably when her Aunt Ellie arrives to help look after the young Ginty and her sisters. However, her father is clearly the main driver of her stories and imagination and we really feel for him and his young family when we see him fall into alcoholism. The film is very true to the real life accounts of the making of Mary Poppins. P.L. Travers was not a fan of Disney and the differences we see between the author and the Disney filmmakers actually occurred, including her aversion to the songs and animation. Most of the way her childhood is portrayed is also true to life, which makes the film all the more appealing. The fact that Disney have stuck so closely to Travers' real life when making Saving Mr Banks is very interesting, considering how much of Mary Poppins was not what the author had initially approved. One may be inclined to think that this is an apology to Travers for the many changes that were made during the adaptation of her story in the 1960s. Despite her objections to Disney's portrayal of Mary Poppins, the film made P.L. Travers a multi-millionaire and her stories have been opened up to many more audiences through the film being released.
|Fig.5 Aunt Ellie (Film Still, 2013)|
Fig.1 - Saving Mr Banks (2013) [Movie Poster] At: http://ia.media-imdb.com/images/M/MV5BMTc0MTQ3NzE4Nl5BMl5BanBnXkFtZTcwMzA4NDM5OQ@@._V1_UY1200_CR90,0,630,1200_AL_.jpg
(Accessed on 18.11.15)
Fig.2 - Ginty and her father, Travers Goff (2013) [Film Still] At: http://i843.photobucket.com/albums/zz352/loaloauk/dlp%20encounter/New%20album%201/saving_mr_12.jpg~original
(Accessed on 18.11.15)
Fig.3 - Arriving in Los Angeles (2013) [Film Still] At: http://www.apnatimepass.com/saving-mr.-banks-movie-still-4.jpg
(Accessed on 18.11.15)
Fig.4 - Rehearsals (2013) [Film Still] At: http://www.apnatimepass.com/saving-mr.-banks-movie-still-30.jpg
(Accessed on 18.11.15)
Fig.5 - Aunt Ellie (2013) [Film Still] At: http://i843.photobucket.com/albums/zz352/loaloauk/dlp%20encounter/New%20album%201/saving_mr_13.jpg~original
(Accessed on 18.11.15)
Monday, 16 November 2015
Saturday, 14 November 2015
Just as a reminder, the cards I picked out for the character project were:
The idea I have for the project is a video game (or possibly an App) set in a child's scrapbook. I wanted my main character to be non-human and appealing to all ages. Thoughts for my 'bad guy' are to have a human child who is adding to the scrapbook as the game is being played. So, for instance, the character is about to reach the top of the page and complete the level when a chubby arm comes into view and sprinkles glitter all over him which makes him fall down to the bottom. I was wondering whether to have a 2nd 'villain' in the form of a cat which pounces on the character as he climbs, but I'm thinking along the lines of a sidekick for the main character instead now who can aid him.
So these are a few of the very first thumbnails I came up with for the main character. He is still in development, but I'm looking towards something like number 17, with number 23 possibly being a variant.
The sketch below shows how the book would be opened. As the character works his way from the bottom to the top, and therefore the end of the level, the page would turn and he would be on the next page or 'world'. Also on this page are possible different costumes for the character to enable him to complete the level.
Initial sketches for the 'bad guy' are below, though I've since been looking into more traditional illustrations of children from the 40s and 50s, as seen in the influence map underneath. I like the idea that the 'bad guy' is only seen in the form of chubby hands and sound effects throughout the game and is finally fully revealed at the end of a number of levels as a 'boss'. I'd like the child to be cute but also a little creepy and psychotic like the picture of the child looking at the sandwich in the influence map and the Teletubbies sun baby.
A little bit more info on the environments: As I'm setting this to be like a child's scrapbook or 'messy book' I see it looking similar to Charlie and Lola - like paper cut-outs of different textures. It would need to be quite colourful but not overly busy. I also like the Mary Blair type illustrations from the 40s and 50s, with the sharp edges and flat colours. I like the whole feel of children's illustrations from the era and it has a real cute, charming and slightly sinister feel about it which is exactly how I want my game to feel! Onwards!
Wednesday, 11 November 2015
|Fig.2 Max (Film Still, 2015)|
Quite clearly an Exploitation film, Mad Max: Fury Road could also be classed as 'Ozploitation', though maybe not so obviously as its older counterpart, which ticks all the boxes of being a low-budget, action movie filmed in Australia. What is markedly different in the 2015 film, however, is the strong role of females. Furiosa, the Wives and later on, The Vuvalini of Many Mothers. This is very refreshing and Furiosa in particular reminds us of Ripley in Alien or The Bride in Kill Bill. In his review of the film, Roger Ebert says "When one of Furiosa’s wards goes into labor and still defends herself and her yet-to-be-born child (after being shot no less), it’s hard not to see “Fury Road” as an answer to the macho nonsense that so often defines the action genre." (Ebert, 2015). Out of all of the memorable points of this film, the role of women is by far the strongest and has been praised by feminists worldwide.
|Fig.3 Immortal Joe (Film Still, 2015)|
|Fig.4 The Wives (Film Still, 2015)|
Ebert, R (15th May 2015), Roger Ebert.com review, At:http://www.rogerebert.com/reviews/mad-max-fury-road-2015
Fig.1 - Mad Max: Fury Road (2015) [Movie Poster] At: https://i.ytimg.com/vi/MgYnKu8RYAU/maxresdefault.jpg
Fig.2 - Max (2015) [Film Still] At: https://i.ytimg.com/vi/hEJnMQG9ev8/maxresdefault.jpg
Fig.3 - Immortan Joe (2015) [Film Still] At:http://nerdist.com/wp-content/uploads/2015/05/MadMax-FuryRoad-ImmortanJoe.jpg
Fig.4 - The Wives (2015) [Film Still] At: https://i.ytimg.com/vi/slTH9lFJjKU/maxresdefault.jpg
Wednesday, 4 November 2015
For the past few weeks in Maya classes we have been concentrating on posing characters. I've really enjoyed this, despite having trouble with the Mery rig and having to re-do everything several times! It was really fun.
Sunday, 1 November 2015
Friday, 30 October 2015
Best life-drawing class ever!! Halloween 'Day of the Dead' special with the lovely Lydia!
|20 min sketch to warm up (pencil, fine-liner & water)|
|The beginning of the faster poses - these were 3 mins (all done in Sharpies)|
|1 minute reducing to 30 seconds|
|20 second & 10 second sketches|
|25 minutes - pencil, fine-liner & water|
|Quick scribble to finish off :)|
Wednesday, 28 October 2015
These are a few character ideas I'd had. Because they are toys I liked the idea of using simple shapes. I see them as made from wood, quite elegant with painted faces. Their clothes would be very bland at the beginning of the story, but as the characters change, I imagined their outfits more flowing and colourful and made from fabric, rather than painted onto the body of the toy as they are at the start.
Quick environment sketch to show the inside of the factory. Needs more work.
For a bit of research and something to springboard from, I gathered some images together of how I imagined the style and look of aspects of the animation. I went with a Russian theme as this is something the group have dipped in and out of throughout our discussions.
|Russian costume, once the characters have transformed during their dance. I see this kind of style with patterns which could be mirrored in the environment once the mood of the story changes.|
|Some quick reference material for factories. These show both men and women at work, what they would have worn and the working conditions they would have been subject to. Lots of monotonous lines of machinery, lots of repetition.|