Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts

Thursday, 21 April 2016

Adaptation B - Maya progress

Today I started adding shaders to my scene and Alan showed me how to use the ambient occlusion effectively to bring the scene to life. Below are the original scene in Maya, the hypershade showing the plug-ins to the shaders and the rendered scene so far.
 
Original Maya scene
 
Hypershade
 
Rendered scene so far

Thursday, 14 April 2016

Adaptation B - Maya progress

I am working on the model in the middle for the Beachcomber's cottage. I'm using lattice deformers to create a more organic and tangible shape. I want the buildings to look like toys with trees and bushes which look like they are made from card. I'm hoping to achieve a world which looks like a child's play area that they have set up themselves.
 
 
 
 
This is the floor plane for my scene which is set on a beach. I enjoyed making this and Alan showed me a quick way of putting it together.

Wednesday, 6 April 2016

Adaptation B - Beachcomber's Cottage


This is obviously very late in the day and I'm aware I have a lot of catching up to do with this project but these show the progression of drawings for the Beachcomber's cottage for my adaptation of the book 'Baggywrinkle'. The first pencil drawings were too generic but I was trying to get a sense of what was needed in the building. The story says that the small cottage is on the edge of the beach with a hammock and rocking chair on the balcony. The cottage is made from the leaves of a palm tree and filled with treasures from the ocean.





These next few drawings were inspired by palm trees, masks of the Ivory Coast (where the story is set) and patterns and textures from the seventies, which is when the book was written.






These are a few ideas I had for how to show the sea and the trees on the beach. I wanted to incorporate the seventies theme and these patterns seemed to work quite well.

A quick sketch of the interior and notes on how the cottage is described in the book.

Saturday, 14 November 2015

Narrative Project - Cog test in Maya


I've used an online tutorial to make and test cogs in Maya quickly and easily. This playblast was a test to see how they looked together. 

Sunday, 1 November 2015

Narrative Project - Environment Thumbnails

Some quick environment sketches for our Narrative group project. The bottom one was worked on further but still needs more work. 






Wednesday, 28 October 2015

Narrative Project - Thumbnails and Reference Images

These are a few character ideas I'd had. Because they are toys I liked the idea of using simple shapes. I see them as made from wood, quite elegant with painted faces. Their clothes would be very bland at the beginning of the story, but as the characters change, I imagined their outfits more flowing and colourful and made from fabric, rather than painted onto the body of the toy as they are at the start.



Quick environment sketch to show the inside of the factory. Needs more work.



 For a bit of research and something to springboard from, I gathered some images together of how I imagined the style and look of aspects of the animation. I went with a Russian theme as this is something the group have dipped in and out of throughout our discussions. 

Russian costume, once the characters have transformed during their dance. I see this kind of style with patterns which could be mirrored in the environment once the mood of the story changes.

Some quick reference material for factories. These show both men and women at work, what they would have worn and the working conditions they would have been subject to. Lots of monotonous lines of machinery, lots of repetition.

A quick look at some Russian architecture for when the couple are dancing. The buildings and scenery would change and grow as their love builds. Again, I've gone with the theme as the colours and style would all complement each other. I like the shapes of these buildings, which would tie in nicely with the cogs and twirl of the female character's dress as she is dancing.

These images are Russian designs again which I thought could work well in transitions, or in the costumes or music box design. The image middle-right is a Bird of Freedom which I thought also links to the story nicely, though I can't easily see how we could include it in the animation.