Friday, 4 May 2018

First playblast - lip syncing


This is the first playblast of the lip-syncing for one of Alice's audios. Still work to do but I'll animate next and then tweak the lip-syncing and eyes afterwards. There are a couple of bits where her mouth & eyes aren't moving because there will be credits there instead.

Enjoying this bit. 

Tuesday, 1 May 2018

@Alan - Facial Rigging and Lip Syncing

The facial rigging of my character is now complete and working well. I'm moving onto lip syncing but am having trouble getting my audio into Maya.

It seems like a simple process - Import, change drop down to audio, find file and click Import. I'm following this to import my .wav file but it doesn't appear in the time slider. I've changed the time slider to 25 fps and increased the time slider to be 500 frames long but it still isn't working. The audio files are saved in the same place as my project is set. 






Wednesday, 25 April 2018

Rigging Complete.

 Finally finished rigging my character today after losing a load of work last week. Now to complete the facial rigging and on to animating.






Tuesday, 17 April 2018

Joints, Skinning & Rigging

I'm in the process of rigging my character now. Thanks to Super Alan I now have a tidy character with the correct geometry and joints. I've skinned her and added weights and now need to rig. 


I've added her eyes and mouth using a projection to get the spacing right and the next job after rigging will be to do the facial rigging. All the components are ready in Photoshop so I will be aiming to move over to Maya later today/tomorrow. It has taken a little bit of jiggling around to get her eyes and mouth in a position I'm happy with and to make sure they're not too distorted by the roundness of her face. 


I'm going to spend a bit of time listening back to the audio and writing down a storyboard with timings and which phonemes will be needed where. Lots to do!

Monday, 9 April 2018

2D faces into Maya

Today I will mostly be...


...putting these faces into Maya!

I made the pupils bigger than originally planned because I think it makes her look cuter. I've included all the phonemes as well as different expressions. I'm looking forward to animating!

Saturday, 31 March 2018

Alice Faces

I'm starting to work on the eyes and mouth of my character. I've just taken a screenshot in Maya for now and worked over it in Photoshop to see what facial features will work best. I'm using photos of the real Alice as reference. The character is only loosely based on her and as it is very cartoon-y I can exaggerate the face quite a bit to fit the audio. 







Alice in colour!

The main modelling of Alice has been done now and I'm going to start working on her facial features. I'll draw these in Photoshop and then move them over to Maya as per the Poma facial rigging tutorial. 

She'll have a motif on her dress which I'll add on and some accessories, such as a fairy wand and wings and perhaps a cat. These I'll work on after I've finished my main character. 



I will also start working on the background to my animation soon after a very useful discussion with alumni Chrissie Peters. She offered me some great advice about how to project the different papers I want to use onto planes so I'll be experimenting with them. Once I'm happy with the backgrounds I can start working on the gifs for the children's drawings that will be accompanying Alice's speech and again, I'm hoping to project these onto a plane in Maya as a transparency.

Exciting stuff...