Tuesday, 15 May 2018

@Alan - circles around eyes in render



When I render my character at the moment I have circles appearing around the eyes. I'm guessing this may have something to do with the bleed and/or the eyeballs in Photoshop? I think Hannah had the same problem. How do I correct this?


Saturday, 12 May 2018

"Sometimes you can get married with a dog... in your hands..."

After a slight technical hitch where I lost my hair, I re-added the contraints and I'm now animating.

Love this bit! This is what it's all about for me. Happy.







Friday, 4 May 2018

First playblast - lip syncing


This is the first playblast of the lip-syncing for one of Alice's audios. Still work to do but I'll animate next and then tweak the lip-syncing and eyes afterwards. There are a couple of bits where her mouth & eyes aren't moving because there will be credits there instead.

Enjoying this bit. 

Tuesday, 1 May 2018

@Alan - Facial Rigging and Lip Syncing

The facial rigging of my character is now complete and working well. I'm moving onto lip syncing but am having trouble getting my audio into Maya.

It seems like a simple process - Import, change drop down to audio, find file and click Import. I'm following this to import my .wav file but it doesn't appear in the time slider. I've changed the time slider to 25 fps and increased the time slider to be 500 frames long but it still isn't working. The audio files are saved in the same place as my project is set. 






Wednesday, 25 April 2018

Rigging Complete.

 Finally finished rigging my character today after losing a load of work last week. Now to complete the facial rigging and on to animating.






Tuesday, 17 April 2018

Joints, Skinning & Rigging

I'm in the process of rigging my character now. Thanks to Super Alan I now have a tidy character with the correct geometry and joints. I've skinned her and added weights and now need to rig. 


I've added her eyes and mouth using a projection to get the spacing right and the next job after rigging will be to do the facial rigging. All the components are ready in Photoshop so I will be aiming to move over to Maya later today/tomorrow. It has taken a little bit of jiggling around to get her eyes and mouth in a position I'm happy with and to make sure they're not too distorted by the roundness of her face. 


I'm going to spend a bit of time listening back to the audio and writing down a storyboard with timings and which phonemes will be needed where. Lots to do!

Monday, 9 April 2018

2D faces into Maya

Today I will mostly be...


...putting these faces into Maya!

I made the pupils bigger than originally planned because I think it makes her look cuter. I've included all the phonemes as well as different expressions. I'm looking forward to animating!