Finally finished rigging my character today after losing a load of work last week. Now to complete the facial rigging and on to animating.
Wednesday, 25 April 2018
Tuesday, 17 April 2018
Joints, Skinning & Rigging
I'm in the process of rigging my character now. Thanks to Super Alan I now have a tidy character with the correct geometry and joints. I've skinned her and added weights and now need to rig.
I've added her eyes and mouth using a projection to get the spacing right and the next job after rigging will be to do the facial rigging. All the components are ready in Photoshop so I will be aiming to move over to Maya later today/tomorrow. It has taken a little bit of jiggling around to get her eyes and mouth in a position I'm happy with and to make sure they're not too distorted by the roundness of her face.
I'm going to spend a bit of time listening back to the audio and writing down a storyboard with timings and which phonemes will be needed where. Lots to do!
Monday, 9 April 2018
2D faces into Maya
Today I will mostly be...
...putting these faces into Maya!
I made the pupils bigger than originally planned because I think it makes her look cuter. I've included all the phonemes as well as different expressions. I'm looking forward to animating!
I made the pupils bigger than originally planned because I think it makes her look cuter. I've included all the phonemes as well as different expressions. I'm looking forward to animating!
Saturday, 31 March 2018
Alice Faces
I'm starting to work on the eyes and mouth of my character. I've just taken a screenshot in Maya for now and worked over it in Photoshop to see what facial features will work best. I'm using photos of the real Alice as reference. The character is only loosely based on her and as it is very cartoon-y I can exaggerate the face quite a bit to fit the audio.
Alice in colour!
The main modelling of Alice has been done now and I'm going to start working on her facial features. I'll draw these in Photoshop and then move them over to Maya as per the Poma facial rigging tutorial.
She'll have a motif on her dress which I'll add on and some accessories, such as a fairy wand and wings and perhaps a cat. These I'll work on after I've finished my main character.
I will also start working on the background to my animation soon after a very useful discussion with alumni Chrissie Peters. She offered me some great advice about how to project the different papers I want to use onto planes so I'll be experimenting with them. Once I'm happy with the backgrounds I can start working on the gifs for the children's drawings that will be accompanying Alice's speech and again, I'm hoping to project these onto a plane in Maya as a transparency.
Exciting stuff...
Wednesday, 28 March 2018
Alice has hair!
Because she's worth it...
As well as working on the textures I'll also be creating her facial features. The real life Alice has a lot of facial expressions so I'm going to pick a few which show her character.
I want my character's hair to look messy so I think this has worked ok. I used a lattice deformer and joints to create the curls and waves.
My next job is to texture the hair and I'd like it to look like strands of wool so I'll play around with UVs in Photoshop.
Crazy faces...
Monday, 19 March 2018
Alice in Maya
Thanks to help from Alan, I'm progressing with my model of Alice a lot better now, after a few duff starts. Currently I'm working on her hands and how these will work. They only need to hold very simple objects (like a fairy wand for instance) and so will be more like mittens with a simple pincer grip.
I've had a play around with hair but at the moment can only seem to get hair on half of her head. Her hair will be very simple but I want it to be curly and bounce when she runs along. @Alan - which is the best tutorial to use for this now? Should I use nHair or would it work better to create curly strands and use a deformer?
After I've finished the modelling, I'll texture and rig it. Her legs will be more rigid stick legs with a simple bend at the knee, whereas her arms will be bendy so I'll look to use a deformer for these.
Getting there...
Subscribe to:
Posts (Atom)