Thursday, 21 April 2016

Adaptation B - Maya progress

Today I started adding shaders to my scene and Alan showed me how to use the ambient occlusion effectively to bring the scene to life. Below are the original scene in Maya, the hypershade showing the plug-ins to the shaders and the rendered scene so far.
 
Original Maya scene
 
Hypershade
 
Rendered scene so far

Thursday, 14 April 2016

Adaptation B - Maya progress

I am working on the model in the middle for the Beachcomber's cottage. I'm using lattice deformers to create a more organic and tangible shape. I want the buildings to look like toys with trees and bushes which look like they are made from card. I'm hoping to achieve a world which looks like a child's play area that they have set up themselves.
 
 
 
 
This is the floor plane for my scene which is set on a beach. I enjoyed making this and Alan showed me a quick way of putting it together.